Can you own goldenglow estate skyrim




















The front gate can only be unlocked with the Goldenglow Gate Key , which is carried by the mercenary watching the gate. There are many mercenaries guarding the outside of the property. Most of these are within earshot of each other, and will converge on you when you engage in battle.

Near the cart to the northeast of the gate are some barrels of food. From the front gate, the path forks, with a turn to the west that leads across a wooden bridge to the pasture and the beehives. Under the bridge is a nirnroot. There are also many red , blue , and purple mountain flowers covering the islands that make up the estate. The other fork of the path continues onward to the north, crossing a stone bridge and ultimately leading to the front door of the house.

This door is unlocked. Outside, in front of the house, is a wood chopping block , two chicken nests , and a large wooden platform. To the right of the front door is a grindstone and a workbench.

At the rear of the property is the sewer exit. Nearby is the rear door to the house, which is locked, but leads into a deserted corridor ideal for quiet infiltration. The path continues past the house and curves around to the docks at the rear of the property. There is a second wooden bridge southwest of the house that crosses to the main pasture, where the beehives are kept.

There are several wooden lookout platforms on all sides of the islands. If you speak to Vex before coming to the honey farm during the related quest, she will advise you of a sewer entrance that provides a discreet method of infiltration.

This will add an optional quest objective and a map marker showing the location of the sewer entrance on the western side of the main island. Upon entering, you will be in a darkened tunnel heading to the north. Following the tunnel, you will encounter two skeevers.

You will then come to a small chamber, with another tunnel heading east. A short distance into the tunnel, you will see more skeevers ahead. Just in front of them are two tripwires that release an oil lantern , which will ignite a series of oil slicks along this part of the tunnel.

Firing the slicks is an easy way to deal with the skeevers without the risk of contracting a disease. Partway along the tunnel is an adept-locked gate on the right. This opens into a small room, with the skeletal remains of someone lying on a bed roll with a copy of the Pickpocketing skill book Guide to Better Thieving next to it, an apprentice-locked chest to the left, and several bottles of alto wine and wine scattered around the room.

Farther along the tunnel is a circular room with a central stone pillar; the room may contain more living skeevers, and features many human and animal bones scattered on the floor. A tunnel exits the room heading east, but take care: there is another tripwire at the entrance to this tunnel that triggers a swinging mace trap. At the end of the tunnel, on the left is a ladder leading up and outside, and on the right is a hole in the ceiling serving as a shortcut exit from the house's basement.

Climbing the ladder brings you out beside the main house, with the farm's docks to the southeast where a large ship and a rowboat are docked. Near the docks are several food barrels under a wooden structure. To the right is the rear entrance for the house, which is locked. The first floor consists of six rooms connected by four hallways, and there are four doors that lead to other areas of the estate. Entering this rear door leads into a deserted corridor heading southwest, with a door on your immediate right, a T-junction ahead, an adept-locked door farther along on the right, and a turning at the end to the southeast.

The door on the right opens into a room with a long wooden table and chairs with an apple pie , two cheese wheels, and a cabbage in a cast iron pot on top. Against the southwest wall is a round wooden table with four pieces of bread on top. Against the northwest wall is a doorway, and to the left is a set of shelves holding two drums , a flute , and two food sacks. Against the northeast wall is a set of shelves and a long end table, both holding only clutter. The doorway at the end leads out into another corridor parallel to the first, with a turn to the southeast and an open double door ahead.

The turn leads to the T-junction in the first corridor, and has two long end tables with a set of shelves between them. On the shelves is a knapsack , and on the far end table is a bottle of alto wine and two bottles of wine. Opposite the shelves is another corridor heading to the southwest, also parallel to the first. The room ahead is a kitchen, with two long wooden tables in an L-shape holding a bottle of alto wine, a bottle of wine, a salmon steak , many pieces of cheese, and two loaves of bread.

There are three sets of shelves in the room, one against the northeast wall, one against a partition wall, and the third at the rear of the room against the southwest wall. These hold a total of five bottles of alto wine, twelve bottles of wine, ten loaves of bread, and a goat cheese wheel. Hanging above the tables is a rack holding five rabbits , and to the right also hanging from the ceiling are four garlic braids, two bunches of dried elves ear , and two bunches of dried frost mirriam.

There are more loaves of bread in a basket on the floor beside the tables, and another rack hanging from the ceiling towards the rear of the room holding two more rabbits and three pheasants. In the southern corner is a large vat. Taking the corridor opposite the shelves leads to a room at the front of the building, with an exit in the middle of the southwest wall and an end table between two benches against the southeast wall.

In the west corner is a food barrel. Against the northwest wall is a long wooden table with a bottle of alto wine, an apothecary's satchel , and a copy of the Life of Uriel Septim VII. Against the northeast wall is a cupboard holding clutter, with a round wooden table to the left with a pair of iron gauntlets on top.

To the left is an apprentice-locked wooden door that leads into a small storeroom containing two sets of shelves and a barrel of ingredients. Please do post if anyone finds out it is safe to store there. I did that quest last night and I thought that bill of sale was part of the quest that you took back to Maven and gave it to her.

I could be wrong because I had some mead last night while I was playing. I can't remember if it was this iteration with the Orc or my last one with the Nord, but one of them I stored the deed in a bookshelf so I don't think you give it back. One theory I have, not proven over time, just a theory is that is you leave what is in the container when you find it then add new stuff on top of that it will still be there.

I started stopring extra torches in a barell in front of the Whiterun blacksmith and they are still there every time I go back. So far. So are the 4 cabbages that started there.

Kablewee Member. I don't want to live in that house , i've killed lot of people in that house. Buzzfire Member. Dagmar Defender of the Bunnies of Skyrim. JoannaStrider New Member. So it says no respawn so it should be safe to store things. You must log in or sign up to post here.

Show Ignored Content. Share This Page Tweet. Your name or email address: Do you already have an account? When we use Victor's shack, we can sleep there and then get a rad-free drink before we leave, very convenient. We only play NV hardcore anymore, it's just more fun.

Don't know about storing goods there though. But I have 3 houses now so I dont use Goldenglow Estate for anything but a rest-stop. Explore Wikis Community Central. Register Don't have an account? Elder Scrolls Explore. Elder Scrolls Online. Events Characters Factions Locations Concepts.

Goldenglow Estate. Kunigonde wrote: It is possible then that it does not respawn at all.



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