Who invented 2k13
NBA 2K7 came out in September of for the same consoles with the addition of the PlayStation 3 platform, which is a first for the series. It also happened to be the last game n the franchise that would come out for the original Xbox.
NBA 2K8 was released in the fall of with Chris Paul as the coveer athletes and it introduced the Slam Dunk contest game mode for the first time, along with a 23 song licensed soundtrack. This title was the result of a partnership with Tencent.
It was marketed in an online version and made available for the Chinese Market. This was the first of many Asian markets that would follow. The franchise was expanding with a huge following. The cover athlete for the game was Kevin Garnett with Harlan and Clark Kellogg as commentators and Cheryl Miller as the sideline reporter. This game allowed reincarnated career mode that was called MyPlayer. This feature would follow throughout the rest of the series. Fans were allowed to vote for their favorite images and this game release came with a variety of bonuses including a Bryant figurine.
The October release of NBA 2K11 was released in the same platforms as the previous edition with Michael Jordan as the cover athlete. This game also introduces some historic players and teams from the NBA. Burke is back as the sideline reporter and the team would remain the same for the next three releases of the game.
Looking for details on the Wii U console? We've got all the information for the Aussie GameSpot launch!
Research group reveals 2K's newest basketball sim the top-selling game last month; total software sales slide 25 percent; Xbox sells , First-week sales for 2K Sports' new basketball sim jump 49 percent over previous record-holder NBA 2K11 due to "expanding global popularity.
You're Good to Go! NBA 2K3 gives gamers the option to use the right analog stick to pass by pressing down in the direction of the intended teammate. This functionality, though, doesn't really take advantage of the stick's analog nature.
That same year, EA Sports' NBA Live introduces "Freestyle controls" along with a very stylish series of marketing campaign , which gives gamers the ability to use the right analog stick to trigger dribbling juke moves.
This is, perhaps, the last time the Live series steals any of 2K's thunder. Calling it "Isomotion", the right analog stick becomes a way to trigger dribbling moves. Much like Live 's "Freestyle" scheme, the analog stick's sensitivity is mostly dumbed down. Pulling off dribbling moves merely requires players to tap and roll the stick, as if they were pulling off Shoryukens in Street Fighter 2.
After two years, the series abandons "Isomotion" in 2K6 , instead using the right analog stick for shooting controls. Dubbed the "shot stick", the right stick finally takes advantage of the sensitivity inherent to an analog stick, as different pressures and angles result in different types of shots. Mar 6, The series is currently published by 2K Sports, a publishing label of Take-Two.
Apr 28, The PlayStation 3 version of NBA 2K7 was the first version to support motion sensing controllers with free throw shooting that has the player move theSixaxis controller in a motion similar to a real free throw shot, but was discontinued for later games in the series.
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